Strength (STR)
Physical strength. How much you can carry, as well as how much damage you can deal when wielding certain weapons. Strength also determines your overall Health.
Damage Bonus: Your STR score is added to any damage rolls made with Power weapons or unarmed attacks.
Endurance (END)
Body type. How susceptible you are to disease and poisons, as well as your Health level.
Dexterity (DEX)
Finesse and coordination. How accurate you are when wielding ranged weapons and certain melee weapons, as well as acrobatic skills like dodging and tumbling.
Defense Bonus: Add your DEX to your Defense score.
Speed Bonus:For every 3 points of DEX, add 1 to your SPD score.
Focus (FOC)
Insight and wits. Used in coming to logical conclusions, and also aids in casting spells.
Spellcraft: Your FOC score is added to the Difficulty Level of any checks made to resist mage spells cast by you.
Awareness (AWA)
Perception. How likely you are to notice something out of the ordinary.
Charisma (CHA)
Personality. How well you get on with people.
Speed (SPD)
How far you can move in a combat round in meters. Speed is usually determined by race, but a high DEX also adds to it.
Initiative Bonus (INI)
How quickly you react in combat. A high INI allows you to strike before your enemy. When combat begins, all combatants roll 1d20 and add their INI score. The highest result gets to act first.
Initiative: To determine your INI score, add your SPD and AWA together.
Health
How much physical punishment you can take. Your Health score is equal to the amount of Pain, Wounds, and Mortal damage you can absorb.
Health Score: Your Health score is determined by adding your STR, END and Size scores together.
Size
How far you deviate from the average sized human. Your Size modifier is applied to the Difficulty Level of certain skills when used against you.
Defense Score: A positive Size score subtracts an equal amount from your Defense Score, while a negative Size adds to your Defense Score. This also applies to the Stealth skill.