All Class skills start out at 2 at first level. When you gain a new level in a class, add 1 to each skill listed. To train a non-class skill costs 2 points for each +1. Skill Points gained are considered “free” and can be put into any skills the character desires. You may not put free skill points into a skill to raise it higher than your character level. (ie. A level 3 character may not raise a skill above 3 unless it's a class skill that increases with each new class level). Class skills can go no higher than your character level +5.
Characters gain Experience Points (XP) throughout their adventures. A GM should hand out 1 or 2 per game session, and 3 to 6 upon completion of a quest or adventure. XP can be spent on enhancements.
Trappings are the things a first level character owns before the game starts. In addition to the trappings of their class, everybody starts out with an Adventurer's Pack containing the basics for survival (1 weeks worth of food, torches, bedroll etc).
The classes:
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