Wednesday, October 14, 2009

Class: Archer

Archers are unmatched in their skill with the bow. An archer trains in making difficult shots, whether they choose to specialize in bows or crossbows. Archers also train their senses, a necessity when your target is 100 meters away. As a backup to their mastery of ranged weapons, archers also pick up some skill in armor use, and techniques to wield small blades.


Trappings:
Light armor (padded, leather, or studded leather)
2 daggers or 1 shortsword and 1 dagger
Light crossbow or shortbow
Quiver with 40 arrows or bolts

Class Skills:
Armor
Athletics
Bows
Climb
Crossbows
Finesse Weapons (daggers, shortswords)
Notice

Skill Points:
3 each level

Progression:
Level Skills increased
2 bows or crossbows, notice
3 bows or crossbows, armor
4 bows or crossbows, notice
5 bows or crossbows
6 bows or crossbows, armor, notice
7 bows or crossbows
8 bows or crossbows, notice
9 bows or crossbows, armor
10 bows or crossbows, notice

Enhancements:

Bow Strength
cost: 3 XP
You may add your STR to damage rolls made using bows.

Precise Shot
cost: 3 XP
All range penalties are decreased by 2 when using bows or crossbows.

Deadly Eyes
cost: 6 XP
You may choose to add your AWA to attack rolls with all ranged weapons instead of your DEX.

Penetrating Shot
cost: 6 XP requirements: Bow Strength, 6 STR
If you deal more Wounds to a creature than are needed to kill it, you may make a free attack against 1 enemy who is standing within 3m behind the slain creature using the same arrow. In addition, arrows you fire have a good chance of being stuck in objects, and can be used as handholds when climbing.

Sniper's Shot
cost: 9 XP requirements: Notice 9
If you do nothing else during a round, you may make a Notice check vs. your opponent's Defense. If you succeed, your next ranged attack ignores their Armor Value.

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