Archers are unmatched in their skill with the bow. An archer trains in making difficult shots, whether they choose to specialize in bows or crossbows. Archers also train their senses, a necessity when your target is 100 meters away. As a backup to their mastery of ranged weapons, archers also pick up some skill in armor use, and techniques to wield small blades.
Trappings:
Light armor (padded, leather, or studded leather)
2 daggers or 1 shortsword and 1 dagger
Light crossbow or shortbow
Quiver with 40 arrows or bolts
Class Skills:
Armor
Athletics
Bows
Climb
Crossbows
Finesse Weapons (daggers, shortswords)
Notice
Skill Points:
3 each level
Progression:
Level Skills increased
2 bows or crossbows, notice
3 bows or crossbows, armor
4 bows or crossbows, notice
5 bows or crossbows
6 bows or crossbows, armor, notice
7 bows or crossbows
8 bows or crossbows, notice
9 bows or crossbows, armor
10 bows or crossbows, notice
Enhancements:
Bow Strength
cost: 3 XP
You may add your STR to damage rolls made using bows.
Precise Shot
cost: 3 XP
All range penalties are decreased by 2 when using bows or crossbows.
Deadly Eyes
cost: 6 XP
You may choose to add your AWA to attack rolls with all ranged weapons instead of your DEX.
Penetrating Shot
cost: 6 XP requirements: Bow Strength, 6 STR
If you deal more Wounds to a creature than are needed to kill it, you may make a free attack against 1 enemy who is standing within 3m behind the slain creature using the same arrow. In addition, arrows you fire have a good chance of being stuck in objects, and can be used as handholds when climbing.
Sniper's Shot
cost: 9 XP requirements: Notice 9
If you do nothing else during a round, you may make a Notice check vs. your opponent's Defense. If you succeed, your next ranged attack ignores their Armor Value.
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