Wednesday, October 14, 2009

Polearm Style

Polearm Style is a combat style focusing on acrobatic maneuvers and stylish attacks using staves and spears. Most of the special maneuvers make use of the polearm's greatest asset: it's long reach.

Half-haft
Use: swift action
Effect: reach weapon may be used against adjacent opponents

Works with: longspear
You grip your weapon further up the shaft so that you may use it against adjacent foes. Changing between the standard method of wielding a reach weapon and Half-Haft style uses a Swift Action.

Haft Strike
Use: Attack
Requires: reach weapons must be wielded with Half-haft
Effect: gain a second attack
Works with: quarterstaff, longspear, shortspear
You strike out with both ends of your weapon. You may make one extra attack each round using the blunt end of your weapon. If you do not have the Dual Wield feat, this extra attack is made as if you had Dual Wield at level I. The attack deals DC 5 blunt.

Pole Vault

Use: DEX + Acrobatics vs. Defense
Effect: +5 damage, free Knockdown attempt
Works with: quarterstaff, longspear, shortspear
You make a running jump, planting your weapon into the ground and vaulting over it to gain more distance. Add 2m distance to a jump. If your opponent is 3m to 5m away, you may make a kick attack using your Acrobatics skill with a +4 to damage. If you choose, this can also allow a free Knockdown attack.

Guardian Stave
Use: Attack vs. Attack
Effect: interrupt enemy's attack on an ally

Works with: quarterstaff, longspear, shortspear
You snap your weapon in front of the enemy as they strike out at an ally. You must sacrifice a Dodge maneuver and make an attack roll. If you roll higher than the attacker, you successfully deflect the blow away from your ally. You can use this maneuver once for each Dodge you sacrifice during the round. Your ally must be within range of your weapon.

Spinning Defense
Use: Attack vs. Attack
Requires: reach weapons must be wielded with Half-haft
Effect: roll attack to decide Defense

Works with: quarterstaff, longspear, shortspear
You spin your weapon around, deflecting any attacks made on you during the round. When using Total Defense, you may make an attack roll with your weapon. If the result of your attack roll is higher than your Defense score, use it as your new Defense score for the round. You may not Dodge this round.

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