Friday, October 16, 2009

Class: Assassin

Assassins are trained to kill as efficiently as possible. Some are infiltrators, sneaking into their target's home at night to deliver a deadly poison. Others prefer a more direct approach, using disguises and a silver tongue to get closer to their prey. Assassins all have on thing in common though: their training in the deadly art of the sneak attack.

Trappings:
1 dagger
1 hand crossbow and 40 bolts
1 chosen Finesse Weapon
1 vial of poison

Class Skills:
Bluff
Climb
Crossbows
Devices
Disguise
Finesse Weapons (dagger, kukri, or shortsword)
Intimidate
Notice
Stealth
Toxicology
Thrown Weapons (grappling hook, throwing daggers, shuriken)

Skill Points:
6 each level

Progression:
Level Skills increased
2 stealth, chosen Finesse Weapon
3 stealth, toxicology, crossbows
4 stealth, chosen Finesse Weapon
5 stealth, crossbows
6 stealth, chosen Finesse Weapon, toxicology
7 stealth, crossbows
8 stealth, chosen Finesse Weapon
9 stealth, toxicology, crossbows
10 stealth, chosen Finesse Weapon

Enhancements:
Sneak Attack
Whenever you catch an enemy by surprise, you may make a Sneak Attack. Make a normal attack roll. The enemy loses any Dodge or DEX bonuses to their Defense Score, as they are unaware of the attack.

Sneak Attack Damage I, II, III
cost: 4 XP, 8 XP, 12 XP
If you strike an enemy with a Sneak Attack, you deal more damage to them. At level I subtract 1 from the weapon's Damage Class. At level II subtract 2 from the DC. At level III subtract 3 from the DC. This extra damage may only be used on creatures with identifiable anatomies; undead, outsiders, slimes and things with alien anatomies are immune.

Surprise Attack
cost: 3 XP requirements: Quick Draw feat
If your opponent is aware of you and you are wielding a small concealable weapon (hand crossbow, dagger, throwing dagger, shuriken, or kukri) you may still make a sneak attack. The opponent must make a DL 20 Notice check to see that you have a concealed weapon, if they fail to spot it you can make a sneak attack against them. Note that you must be wearing appropriate clothes (heavy robes, coats etc.) to use Surprise Attack.

Toxin Knowledge
cost: 8 XP requirements: 7 INT
When gathering venoms from a slain creature or other natural source using the Toxicology skill, you are able to harvest twice the normal amount of doses. Roll twice to see how much poison is acquired.

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