Rogues train to be able to deal with a variety of situations in the dungeon environment. Most commonly, they are used as scouts, utilizing their stealth training to move ahead of the group and spy on the enemy. Rogues also learn to deal with traps and locks. A skilled rogue can penetrate even the most secure fortress.
Trappings:
1 dagger
1 chosen Finesse Weapon
Thieve's Tools
1 grappling hook
20m of rope
Class Skills:
Acrobatics
Climb
Devices
Finesse Weapons (choose one)
Notice
Search
Sleight
Stealth
Thrown Weapons (grappling hook, throwing daggers)
Skill Points:
6 each level
Progression:
Level Skills increased
2 stealth, devices, search
3 stealth, notice
4 stealth, devices, search
5 stealth
6 stealth, devices, search, notice
7 stealth
8 stealth, devices, search
9 stealth, notice
10 stealth, devices, search
Enhancements:
Trap Sense
cost: 6 XP
requirements: AWA 7
You have a chance of noticing a trap just by passing within 5m of it (the GM should roll a secret Search check as if you were actively looking for it).
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